[hpsdr] Heterodyne for iPad Update
Mark Leone
midnightjava at verizon.net
Fri May 25 09:22:46 PDT 2012
Hi Jeremy,
Do you have any plans to back-port the iPad Heterodyne capabilities to the
OSX version?
-Mark K4 XML
> -----Original Message-----
> From: hpsdr-bounces at lists.openhpsdr.org [mailto:hpsdr-
> bounces at lists.openhpsdr.org] On Behalf Of Jeremy McDermond
> Sent: Thursday, May 24, 2012 7:36 PM
> To: HPSDR HPSDR
> Subject: [hpsdr] Heterodyne for iPad Update
>
> ***** High Performance Software Defined Radio Discussion List *****
>
> I just wanted to make a quick announcement for folks who may have not
> noticed or haven't been following.
>
> The Monday and Tuesday before Hamvention I made the first releases of
> Heterodyne for iPad through TestFlight for people to try out. It's by
> no means perfect yet, but there is at least basic SSB transciever
> functionality right now. This was all running on the iPad 3, and was
> on display at Dayton. I did have a little bit of problem with the
> wireless at the show because of the nasty RF environment, but I think
> we have most of that solved by now. If iPad-less people are curious,
> there is a short video on my youtube page at http://youtu.be/PnQzfI-
> Zugk Please note because of the way this is recorded the sound and
> video are a little bit jumpy. It's a lot smoother in person.
>
> In other news I have borrowed an iPad 1 to do some testing with.
> Initially because of some issues with the differences in maximum OpenGL
> texture sizes on the different platforms, the waterfall wasn't working.
> I've poked at the code a little to make it more dynamic about how it
> figures out texture sizes and I've gotten an iPad 1 to successfully
> display the application. There are still a few bugs to work out, but
> it's looking good about having code to make the iPad 1 work. That
> being said, unlike the iPad 3, the iPad 1 isn't fast enough to handle
> 192k datarate from the hardware. It seems to do much better on 96k and
> that platform will use that datarate. In a couple of days I'll
> probably release another build that will include iPad 1 support. If
> you'd like to try this out, sign up on TestFlight http://bit.ly/HGVq3u
> Please do not sign up unless you intend to test the app and give me
> some feedback. I only have 100 devices a year to which I can send out
> test code, so I really don't want to waste these slots unless they're
> going to do some good.
>
> Thanks for everyone's support, and please let me know how it's working
> (or more likely not working) for you.
>
> --
> Jeremy McDermond (NH6Z)
> Xenotropic Systems
> mcdermj at xenotropic.com
>
>
>
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