[hpsdr] TeamSpeak audio 2014/Jan/18
AA8K73 GMail
aa8k73 at gmail.com
Fri Jan 17 20:40:34 PST 2014
The 18/Jan TeamSpeak mp3 (59 minutes) 64 kbps is available at:
< http://www.hamsdr.com/dnld.aspx?id=1449 >
or
< http://www.hamsdr.com/dnld.aspx >
Chirp project and new platform discussed
Session text follows
20:34:26> *** You are now talking in channel: "OpenHPSDR"
21:02:58> "Bill - KD5TFD": woo hoo .. hearing below the noise floor!
21:06:08> "Bill - KD5TFD": 10c -- that the same vintage as a 15c
or 16c?
21:07:06> "Mike - AA8K": I've got my slide rules. :)
21:07:09> "Bill - KD5TFD": neither my 15c, 16c, or 41cv still work
21:09:04> "Rick - VE3MM": yes the 10c is one of the voyager
series, I believe the 15c is one of them
21:10:07> "Rick - VE3MM": I wonder if I can find my slide rules,
I can't remember where I put them
21:10:40> "Bill - KD5TFD": Thankfully I never had to use Slide
Rules, Punch Cards, or Tubes!
21:11:02> "Erik KM2G": I remember seeing tube testers in the
front of Safeway, that's about as far as I've gotten.
21:11:45> "Rick - VE3MM": you are just a youngster Bill
21:11:51> "Bill - KD5TFD": I'd have to admit to remembering
tubes in the TV as a young kid
21:12:19> "Erik KM2G": don't forget the big tube you were
staring at, prob the last "tube" to be retired
21:12:26> "Bill - KD5TFD": ya
21:14:41> "Andy - KF5JLJ": here, but not getting out. Hot key
ctrl-R not doing its thing...
21:15:08> "Erik KM2G": i'm using scroll lock these days
21:18:00> "Andy - KF5JLJ": Ahh, right ctrl, not ctrl-R :)
21:19:58> "Bill - KD5TFD": I'm @ 32 if anyone needs something tried
21:24:47> "Rick - VE3MM": we could use some propagation on 160
right now!
21:30:08> "Bill - KD5TFD": varicode
21:31:54> "Erik KM2G": multiple beacons visible on the screen at
once?
21:36:44> "Bill - KD5TFD": 100 khz over same time period/or same
sweep rate?
21:41:15> "Bill - KD5TFD": you can align c# .. just alloc what
you need in C and pass the pointers ... you don't want C# gcing
these thing typically
21:42:07> "Erik KM2G": the FFT library does provide memory
allocation routines, look like they allocate too large a buffer
and then return a rounded address. couldn't get it working on c#
21:43:01> "Erik KM2G": For the code I've been in I wrote a
library to call C# <-> C++ via naked C++ interfaces, in case
that's useful for anyone to use
21:54:18> "Bill - KD5TFD":
http://www.fftw.org/doc/Caveats-in-Using-Wisdom.html
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