[hpsdr] SDeR1
David McQuate
mcquate at sonic.net
Wed Aug 25 09:06:30 PDT 2010
I'd like to find out more information on SDeR1.
Is the developing code available for looking / trying ?
Any documentation written at this point?
Are there ways I might contribute to the development?
Thank you!
Dave
wa8ywq
Frank Brickle wrote:
> ***** High Performance Software Defined Radio Discussion List *****
>
>
>
> ------------------------------------------------------------------------
>
> I just wanted to drop a few ideas into the discussion at this point.
> They're not fully developed here, but I hope the implications will be
> clear. They're fundamental design principles in the new DttSP, which
> we're calling SDeRl.
>
> Note that the following comments apply only to RX, although by
> symmetry they apply to TX also.
>
> (1) IF streams can come in two forms: pre-D (pre-demodulation) or
> post-D (post-demodulation). *Most of the time*, what a server is
> passing around is pre-D signal. Demodulation generally happens at the
> client, or else is carried out by a lightweight proxy inserted between
> the server and and endpoint client.
>
> (2) What a server sends to clients as IF are *channels*, generally
> sub-channels of some broader-bandwidth sampled RF. The channels can
> all be thought of as selected sub-bands of the full bandwidth. They
> are specified in terms of center frequency, bandwidth, and time. So
> what a client asks for, and gets, is always baseband with respect to a
> specified frequency, and narrowband with respect to the full, upstream
> RF bandwidth.
>
> (3) Channels are addressed by URI, with a quadruple of parameters:
> (start time, duration, frequency, bandwidth).
>
> (4) "Servers" can be recursively created and inserted into streams as
> lightweight proxies, as mentioned in (2), so as to subdivide IF
> subchannels for further clients. A user-level client only needs to
> know how to process a single narrowband, baseband channel.
>
> 73
> Frank
> AB2KT
>
> On Tue, Aug 10, 2010 at 3:30 AM, John Melton
> <john.d.melton at googlemail.com <mailto:john.d.melton at googlemail.com>>
> wrote:
>
> ***** High Performance Software Defined Radio Discussion List *****
>
> The current architecture is that the hpsdr and softrock hardware
> servers send I/Q data to the client over UDP.
>
> In the current systems, there are 2 clients, one is the dspserver
> and the other is a modified version of ghpsdr (receiver) that
> connects to the I/Q server. There is no problem sending I/Q data
> around a local LAN running at 100 or 1000 Mb, but you would not
> want to send I/Q data over the internet.
>
> The dspserver sends and audio stream of aLaw samples at 8000
> samples per second. This gives good mono audio output.
>
> I have taken the audio output from jMonitor and fed it into fldigi
> (using a cable between 2 sound cards). There is no reason why we
> cannot have a client that makes the audio available on VAC on
> Windows and Jack on Linux.
>
> We can also have an option to send the audio stream as raw 16 bit
> samples at up to 48000 samples per second.
>
> Regards,
>
> John
>
>
> On 08/10/10 02:37, Phil Harman wrote:
>
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> *****
>
> Hi Ed,
>
> Perhaps one of the features the Server could offer is to make
> I @ Q data
> available if requested. That way the user could write their
> own DSP code
> as required.
>
> 73's Phil...VK6APH
>
>
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